The successful series of the “Fortnite” developer Epic Games seems unstoppable. The video game, in which 100 players fight to the last man, has become the most popular video game among young people under the age of 18 within the last year, as also in Switzerland, as the annual James study recently confirmed.
Last week, Epic also announced that the game now has over 200 million registered players, an increase of over 60 percent compared to June. It is estimated that nearly 80 million players worldwide fight for survival on Fortnite every month.
Now Epic Games is taking the next shot: On Tuesday, the US company based in the state of North Carolina announced that it would be launching its own sales platform for PC games next year. The Epic Games Store will initially be released with a few selected games for PC and Mac, and will later be opened for other games and platforms.
Side blow to the competition
Epic Games CEO Tim Sweeney wrote in a statement: “As developers we want two things: a store with fair economic conditions and a direct connection to the players”. The announcement can be seen as a veiled criticism of the developer Valve’s competitor Steam, which is currently the market leader in the field.
This allows developers to retain 88 percent of their revenues on Epic’s platform. At Steam, it has only been 70 percent for years, a change only took place last Tuesday: Those who sell their games on Steam now receive 75 or 80 percent of their revenue if their games earn more than $10 million or more than $50 million, respectively.
Steam wants to win the favor of big video game manufacturers like Electronic Arts, Ubisoft or Activision, who have switched to their own platforms to keep all their revenues for themselves.
No sexist games?
However, Epic Games is not the first competitor to target Steam’s throne. The Polish studio CD project already started in 2008 with its own platform (gog.com), the voice chat provider Discord also started selling games this year. Both promise to curate their platform – another sore point at Steam.
Last June they rejected the responsibility completely: Steam shouldn’t have to decide which games are for sale, a blog post said. This is the task of the developers and the players. The decision was sharply criticized because the platform does not put a stop to sexist and right-wing extremist content in games, for example.
Despite Epic’s announcement, there is also skepticism. Tabea Iseli, a freelance game developer in Zurich, says there are still too many questions unanswered. The scene wants to wait and see. “And don’t forget that there are various stores on the mobile market, but Google and Apple have nevertheless held the monopoly for years.
Fortnite was THE mainstream phenomenon of the gaming industry last year. But is the hype perhaps finally over? This thought could now be suggested by figures from Twitch which say that the battle royal shooter on the streaming platform has lost around 30 percent of viewers since July.
The online shooter Fortnite is regarded as the most watched game on the streaming portal Twitch. But since last July Fortnite has lost a lot of viewers there. Fortnite has lost about 30 percent of its viewers on Twitch since the summer. While in July it was still about 151 million hours that Fortnite streams were seen, it was now only a little over 100 million hours. So what could be the reason for that?
Reasons why the hype about Fortnite is finally over
No matter how good something actually is – constant repetition can be tiring. This is also the case with Fortnite and its fans, who might slowly lose interest. The course of a Fortnite match is often similar and so the interest of the audience could wear off. On Twitch, Fortnite also had to defend itself against strong competitors. World of Warcraft and Counter Strike: Global Offensive have gained a lot of popularity there.
On Twitch, however, another trend can be observed: There the trend is away from the big streamers towards the small streamers. More and more of the big top 100 streamers are losing viewers. Since January, their total hours of viewing have decreased by 8 million hours. The view hours of the small streamers, on the other hand, have increased and so has their popularity. Of course, this could also be connected with a possible algorithm change on the part of Twitch, but it is only pure speculation. What the future holds for Fortnite will hold in store in the face of new competition from Call of Duty: Black Ops 4, Red Dead Redemption 2 and the upcoming Battlefield 5.
No other video game is as present as “Fortnite“. Footballers celebrate their goals with dances from the game, on schoolyards it is a permanent theme. The best gamers can now even get rich with it.
Ninja made it, despite all the pressure. He has survived in the virtual struggle for survival longer than 98 competitors. The only comic character who survived besides him was that of Marshmello, a well-known electro DJ – and in this case Ninja’s team partner.
Ninja, 27, who is actually Tyler Blevins, won the video game tournament “Pro-Am 2018” at a stadium in Los Angeles on Tuesday. In a game called “Fortnite”, 50 teams of two competed with each other: one celebrity each, from a professional US basketball player to an actor, played together with a gamer who knows “Fortnite” very well. In the course of the event, three million dollars were donated to good causes.
Ninja is the Lionel Messi of “Fortnite” – a player with unbelievable abilities, in good form the perhaps best in the world. “Fortnite, on the other hand, is currently the most popular video game in the world.
“Fortnite” is everywhere
No game is watched by more spectators, no game currently delivers such consistent memes that make the leap from digital to analogue life. When football professional Antoine Griezmann scores a goal, for example, he likes to cheer with a gesture called “Take the L” – known from “Fortnite”.
And whether you watch sports on TV or simply go downtown, insiders can discover the so-called emotes, the dance movements of the “Fortnite” figures, everywhere at the moment. “Fortnite’ is very popular at my school,” reports eleven-year-old Orod, for example, who is attending the “Pro-Am” tournament with his mother. “Almost everyone plays it, including the girls. Except the teachers probably don’t.”
Because of the popularity of the game, many want to get V-Bucks(the in-game currency) for free, but come across many scams. One website tries to combat this trend by doing free V-Buck giveaways.
And the dances? Of course Orod has it all – like apparently just about everyone his own age. If there is a schoolchild around, ask him or her if “dental floss” means anything to him or her as a dance. The chances are good that the answer is “Yes”. The hype surrounding “Fortnite” has long since reached levels among young people that have only been experienced with very few titles such as “Pokémon Go” or “Minecraft”.
100 players, one winner
“Fortnite” – or the part of the game that almost everyone means when they call this title (see photo gallery) – is a battle-royale-game, as is the more martial “Playerunknown’s Battlegrounds” (PUBG). Simply explained, in Battle Royale battles, 100 players land on an island where they fight until one is left. If desired, you can also fight in small teams, the members then support each other.
Millions of people not only play “Fortnite” themselves online, but also watch how talented gamblers do it in Internet streams: Ninja, who once again proved his skills by winning the tournament in Los Angeles in front of 3000 spectators in the stadium and several hundreds of thousands in the live stream, is such a role model.
The factors of success
As with many trends and fashions, we can only guess why “Fortnite” of all things is causing such a stir. Probably several factors came together:
- Thanks to “PUBG” and Co., the Battle Royale genre was heading for mainstream anyway: “Fortnite” was one of the first Battle Royale games that no longer felt like a playable prototype.
- The game is free in its basic functions, not only on the mobile phone – many people have tried it this way at least once. In the stream, the game is also easy to follow, even non-players quickly understand its course.
- “Fortnite” is easy to learn, but difficult to master – and the game is constantly being expanded with updates: a football stadium has recently been set up on the island. Such changes keep the tension high, say the recent parents Apollo and Athena. When asked if they are “Fortnite” fans, the “Pro-Am” visitors answered: “100 percent!
- “Fortnite” comes in comic look, the game is relatively child’s room compatible. With elements like his dances, it has a humour that many action games lack. 13-year-old Orod, for example, values the graphics style very much; he considers “Fortnite” “the first comic video game ever”.
- Finally, the content focus of the game – fighting, gathering resources, building fortresses for defence – may have hit the nerve of many players.
Whatever exactly explains the enthusiasm at the end: The hype about “Fortnite” has probably not yet reached its climax. A version of the game for Nintendos Switch was only released this Tuesday. Epic Games has also announced that it will invest $100 million in e-sport tournaments.
So far, successful “Fortnite” players have become famous: Soon they can also become rich thanks to such prize money.
Electronic Arts is rumored to convert parts of Battlefield 5 into a Free2Play model. This should apply above all to the Battle Royale mode, which would thus be in direct competition with Fortnite.
Fans of the series only want the typical series gameplay, but with Battlefield 5 there is something new to discover: For the first time the series will offer a Battle-Royale-Mode.
Publisher Electronic Arts will focus on the success of Fortnite, as a recent rumor has it. An anonymous source, who already provided correct information about E3, contacted the GiantBomb Podcast
Battle Royale, price doesn’t matter
In order to survive in a rather competitive market, the Battle Royale mode is to be traded as a separate unit. In the course of that he will be Free2Play, they say. Fortnite went a similar way, was initially charged and then outsourced the BR mode.
Buy Battlefield 5 and get access to all known modes. However, there is also a bonus for Battle Rale mode, probably in the form of skins or in-game currency.
Fortnite’s Battle Royale mode is still a huge success and that’s exactly why the title is used again and again for the debate about crossplay. In a recent interview, Sony’s Chief Executive Kenichiro Yoshida spoke on the subject.
DualShockers’ colleagues returned to crossplay in a recent interview and asked Kenichiro Yoshida why Sony continues to oppose cross-platform gaming. Among other things, the Chief Executive replied with the following words.
“On cross-platform, our way of thinking is always that PlayStation is the best place to play. Fortnite together with PlayStation 4 is the best experience for users and that is our conviction”.
Sony, however, is not totally against crossplay. After all, PlayStation 4 players can easily jump over the island with other players who have the PC version and try to win together. However, PS4 and Xbox One or Nintendo Switch players do not meet. Although Yoshida emphasizes this fact, he does not provide an official reason for this approach.
“But actually we have already opened some games for crossplay with PC and some other[platforms], so we can assess what is the best experience for the players. That’s our way of thinking about it.”
Ultimately, competition plays a big role and if you let PS4 and Xbox One players compete against each other, you run the risk of finding out where the better players can be found on which platform. The marketing departments of the companies would certainly take advantage of this fact to claim that their own console is superior to the competition. Since Sony currently dominates the console market, you probably don’t want to take any unnecessary risks. Microsoft, on the other hand, has nothing to lose. That is why we are in favour of crossplay.
Fortnite: Battle Royale (PC, PS4, iOS, Android, Switch & Xbox One) had an exclusive spray logo at PAX West. This thing is extremely popular and achieves top prices on the Internet at online auction houses.
What does the new spray logo from PAX West look like? At the recently ended PAX West gaming fair in Seattle (USA), Fortnite developer Epic will once again be distributing unique spray logos for the colourful Battle Royale game.
The PAX West logo shows the famous Fortnite Lama. With the PAX West Spraypaint it carries a controller in its mouth and is covered with other gaming peripherals.
As before at E3 and Gamescom 2019, such spraypaints are extremely popular with players. Only a few Fortnite fans are able to get the spray logos on site at the respective trade fairs. Unfortunately, there are no other ways to get officially to the item. Most likely, the respective logos will be unique for the fair in a certain year. If you don’t have one, you’ll get nothing forever.
That’s why the spray logo market thrives on the Internet every time a trade fair comes to an end.
Top prices for digital Spraypaint
What are the offers for the PAX-West-Spraypaint? As soon as the PAX West was over, absurd offers for the spray logo of the trade fair accumulated. The first offers started relatively harmlessly with 50 to 60 US dollars per logo.
But soon the offers exploded and 150 or more dollars for the spray paint were not uncommon. One of the spray logos is said to have been bundled with the spraypaints from this year’s E3 and Gamescom 2018 for as much as 450 US dollars.
Spraypaint codes for trade fairs and events are not the only thing that is worth a lot of money in Fortnite. Accounts with rare skins from Season 1 and Co. are also worth a fortune
The Fortnite mode “Getaway” presented on the weekend in the Twitch-Livestream to PAX West should turn the game feeling upside down – at least according to Gamespot.com. The next big update will be the event High Stakes, which will add a new costume and four masks as well as this temporary mode.
Youtube user “Fortnite Cookies” has recorded the corresponding scene from the stream:
At the beginning of a round, four safes are dropped, which must be detected and opened by teams of four. The valuable item contained in it (such as a jewel lama) must be taken to an evacuation zone – while of course fighting for survival with other players. The new “Grappler Gun” should also get things going.
When you shoot a wall, it quickly pulls the shooter there. High stakes also includes a number of challenges to get to the new wild card skin.
Bright colours, lots of singing and even more heartache: Bollywood films are ahead of their reputation. They are also becoming increasingly popular beyond India’s borders and there is no shortage of supplies.
The Hindi film industry is the largest in the world, producing some 3,500 films a year, twice as many as the USA.
But as colourful as the film images may be, the industry does not look particularly flowery when it comes to equality and gender representation. Exact figures are given in a study by the IBM research institute, Indraprastha Institute of Information Technology, Delhi, and Delhi Technological University.
To find out about the gender stereotypes and one-sided representations in the Hindi film industry, the Indian researchers investigated film plots and posters of Bollywood films that have appeared since 1970.
Her main focus was on the jobs, the descriptions and actions associated with the film characters in the films.
They also looked at which roles, main or supporting roles, women and men appear and to what extent women are the focus of the films. But the group around IBM researcher Nishtha Madaan was also interested in the emotions attributed to the sexes.
Beautiful women, rich men
The researchers included their data from all Wikipedia pages about Hindi films since they had no access to most scripts. From the Wikipedia entries, they were able to extract the film title, the cast, the plot, the soundtrack and images.
Already here a clearly higher proportion of men showed up: About 9,000 actors face 5,000 actresses in these films. In addition, they watched the complete scripts of 13 films and almost 900 trailers of films from the past nine years.
While men are mentioned 30 times in descriptions of the film plots, women occur only about 15 times. Also, films are much more often about men than about women, so the female characters are only the focus of about 300 films.
There is also a clear difference in the adjectives associated with the respective characters. Male characters are attributed verbs like “kills” or “shoots” and adjectives like “rich” and “wealthy”. Women, on the other hand, are associated with “marries” and “loves” or “beautiful” and “attractive”.
In addition, the men are introduced as “a famous singer” or “an honest police officer”, while women are introduced to the plot through their appearance “beautiful”, “simple looking” or their relationship to other “daughter of”.
Men are also much more likely to be angry, women are always more cheerful than men. There was also an imbalance in the jobs of the film characters. Male film characters work much more frequently in higher positions such as a lawyer or doctor.
On the road to recovery
With the respective film posters, the distribution of roles looks completely different again, as the researchers invested. Here women are shown just as often as men, even if the character they play plays little or no role in the film story.
While 80 per cent of the film plots are about men, women can still be seen on more than half of the advertising posters. In films such as GangaaJal, in whose film descriptions not a single female name is mentioned, three women are nevertheless very obviously depicted.
In their execution, the scientists repeatedly write that the films ultimately reflect society and that something definitely needs to change. The only ray of hope is that in recent years more and more films have broken through the existing stereotypes by focusing on female roles. In the past two years, this was almost 12 per cent of films compared to 7 per cent in the early 1970s. The film industry is still a long way from equality, but the trend is encouraging.